![Ms Carver and the Diggings of Dahrli Caan](https://img.itch.zone/aW1nLzk4ODYwMTcucG5n/original/jfk1%2BO.png)
Ms Carver and the Diggings of Dahrli Caan
Ms Carver goes to the Cursed Diggings of Dahrli Caan to find what ancient evil has been let lose by the archeologists.
Point and click adventure.
Download
Install instructions
Three versions.
1. Browser version
2. Windows desktop - downloadable
3. Linux desktop (not tested)- downloadable
Development log
- Ms Carver and the Diggings of Dahrli CaanSep 05, 2022
Comments
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Hi, the work you did is very nice, could you publish the ctjs project?
I want to make a graphic adventure in ctjs but there are no tutorials and I would need to learn from a ready project.
I would be happy to give you a hand.
But I don't think that this project necessarily is a good learning tool. I have some odd ways of coding and is pretty bad at commenting my code. In this game I also have some solutions that I have moved away from now and that I would not any more advice to use . I'm still finding my way.
I have some videos here. Not covering every aspect of this kind of game.
https://www.youtube.com/playlist?list=PLaVGlr2O-CKZPOVYG-nEUoAWgV2xcRjmz
I have been working off and on since a year back with a similar game but with some different solutions. I would be happy to share some of those ideas.
per@grock.se
Ok, thank you very much, when you can, share them so I can learn how to develop a graphic adventure.
I subscribed to the channel and will start watching the videos soon.
I saw that there is also a Mario clone, which is another type of game that I would like to make.
Thanks again, see you soon.
luca.maroccia@gmail.com
XD That was neat!
I think the ghost-chasing part should be muuuch more shorter. Running in circles for minutes is not fun! Maybe each ghost will be able to take just one “hit”, and create a visual effect or something to be more intuitive.
Thank you for the feedback.
Calibrating a challenge correctly can be difficult. It certainly will not be a fit for all user.
In hindsight maybe I should have had a skip option for this one, since this is a point where some players might stop and miss out on the rest of the game.
There is little challenge in walking in circles. It was more a puzzle (remember about the medallion, understand what is needed to defeat ghosts) than a challenge, as ghosts are easy to dodge as they tend to walk into each other and form a small blob of death.
And as it still has a puzzle element, I would not add a skip button. But yes, something must be done with this part of the game as I do see how it can disengage people. Maybe you can make ghosts more interesting instead.