But I don't think that this project necessarily is a good learning tool. I have some odd ways of coding and is pretty bad at commenting my code. In this game I also have some solutions that I have moved away from now and that I would not any more advice to use . I'm still finding my way.
I have some videos here. Not covering every aspect of this kind of game.
I think the ghost-chasing part should be muuuch more shorter. Running in circles for minutes is not fun! Maybe each ghost will be able to take just one “hit”, and create a visual effect or something to be more intuitive.
Thank you for the feedback. Calibrating a challenge correctly can be difficult. It certainly will not be a fit for all user. In hindsight maybe I should have had a skip option for this one, since this is a point where some players might stop and miss out on the rest of the game.
There is little challenge in walking in circles. It was more a puzzle (remember about the medallion, understand what is needed to defeat ghosts) than a challenge, as ghosts are easy to dodge as they tend to walk into each other and form a small blob of death.
And as it still has a puzzle element, I would not add a skip button. But yes, something must be done with this part of the game as I do see how it can disengage people. Maybe you can make ghosts more interesting instead.
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Hi, the work you did is very nice, could you publish the ctjs project?
I want to make a graphic adventure in ctjs but there are no tutorials and I would need to learn from a ready project.
I would be happy to give you a hand.
But I don't think that this project necessarily is a good learning tool. I have some odd ways of coding and is pretty bad at commenting my code. In this game I also have some solutions that I have moved away from now and that I would not any more advice to use . I'm still finding my way.
I have some videos here. Not covering every aspect of this kind of game.
https://www.youtube.com/playlist?list=PLaVGlr2O-CKZPOVYG-nEUoAWgV2xcRjmz
I have been working off and on since a year back with a similar game but with some different solutions. I would be happy to share some of those ideas.
per@grock.se
XD That was neat!
I think the ghost-chasing part should be muuuch more shorter. Running in circles for minutes is not fun! Maybe each ghost will be able to take just one “hit”, and create a visual effect or something to be more intuitive.
Thank you for the feedback.
Calibrating a challenge correctly can be difficult. It certainly will not be a fit for all user.
In hindsight maybe I should have had a skip option for this one, since this is a point where some players might stop and miss out on the rest of the game.
There is little challenge in walking in circles. It was more a puzzle (remember about the medallion, understand what is needed to defeat ghosts) than a challenge, as ghosts are easy to dodge as they tend to walk into each other and form a small blob of death.
And as it still has a puzzle element, I would not add a skip button. But yes, something must be done with this part of the game as I do see how it can disengage people. Maybe you can make ghosts more interesting instead.